He despawns if the world is vacated any time after he spawns. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. The chances of him spawning are always the same regardless if the player is sleeping. Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness or if the chat is open. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not. In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. This amount is increased by 2 on Celebrationmk10 worlds. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97 see below for details) different items listed below. The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. For the Underground skeleton-like NPC, see Skeleton Merchant. For the early game NPC unlocked by having 50 or more, see Merchant. Good lacquer.This article is about the NPC that occasionally visits temporarily with a random inventory. So if you enjoy this kind of action platformer, then play it, it should most likely not be missing in your game repeort of scalps. As for the difficulty of the game per player, it is not a difficult game and while we are at it, you have a choice between three difficulties (easy, norm and hard). Accompanying music is so non-violent Arabic (the Arab world is fundamentally non-conflicting). The less you have it, the more frightened the blue genie next to it looks at you. There is also such a small tweak, given the size of your remaining health. In terms of graphics, it's quite nice, as is the case in Disney games. In the end, however, you will undoubtedly find the right path, and joy is then in place. You jump at levels, run up and climb quite a bit, sometimes you can even get lost, because everything is quite similar and harm to health is not excluded (only in exceptional cases). Of course, using the various "subtasks" you get at that level. The priority is to save (as usual) Princess Jasmine (you see the outdated patriarchal system, where there is always a male savior and a female victim) and to fight against a rogue criminal (that's a great phrase, but I'm wise) Jafar, who is really rogue and he is preparing a conspiracy for the sultan. So just a little warning for the kids: Don't try it at home, your camel might not like it. In this respect, the game seems too violent to me, and I wonder why there was no movement to protect the camels. You can also jump on camel humps, which in this case spit on some unidentifiable matter that kills villains (which the hell it could be, I'd rather not even know). Do not have mercy on them, they would do the same if the developers did not endow them with natural mantas. shooting apples, sending these poor people to the code sky game. It is a typical platformer, where with your hero (who would have thought that in this case with Aladdin, not to confuse with the terrorist Ajman Zahávir) you will go through levels full of traps (thorns, falling objects. This is how this game from the producer Walt Disney was somehow created. Of course, this also includes the so-called "Disney", which most of you went to the cinema with your parents. As early as 1994, games on the theme of film (which is, by chance, on the theme of books) became popular among the people.
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